![]() ![]() The experience took me just under 100 hours and I never once got bored. Its ending does use some pretty hefty narrative gymnastics to get its core players into the positions they were/ will be in 'Yakuza (2005)'/ 'Yakuza Kiwami (2015)', but it's still an impactful and resonant climax that wraps things up in a cohesive way. There are a lot of characters to keep track of but the thing reminds you who's who and what's what often enough to remain clear. ![]() It's engaging, enjoyable and, even, emotionally affecting. As such, the game's overall story is surprisingly effective, a mix of the absolutely absurd and the utterly sincere. The main quests, which are much more straight-faced, aren't invalidated by the often tongue-in-cheek side stuff. ![]() The game is as crazy as anyone who has played a previous entry in the series would expect, stuffed to the brim with wacky substories (which often provide plenty of chuckles) and overly involved minigames, but it also has some real heart to it. The game's story is split almost evenly between its two stars, with their seemingly separate plots eventually converging in an incredibly satisfying way. 'Yakuza 0 (2015)' serves as a prequel to its long-running series, focusing both on the franchise's main protagonist Kiryu and on one of its most iconic 'villains' Majima. ![]()
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