![]() ![]() ![]() Questions and suggestions can be posted in this thread on GITP, or this thread on Paizo. This guide includes all material up to June 2019, including Chronicles of Legend, Planar Adventures, and the Martial Arts Handbook. It also covers the new systems from Pathfinder Unchained: skill unlocks in the skill section, variant multiclassing in the dipping section, and combat stamina under feats. Since the Magus is both a melee class and a caster, several parts of this guide may be useful to other melee classes (notably the feat section), or to other arcane casters (such as the spells and familiars). The chapters on traits and items can be practical to any character. The various options are rated by color for effectiveness, and listed in bold if legal in the Pathfinder Society (PFS) public campaign. For arcana and archetypes, this guide lists all options. For other categories like feats and spells, it only lists the best options for a Magus, and some options that look good but really aren't. Bad - It's a trap, avoid it at all cost.every feat printed for Pathfinder would be impractical at best. This option either doesn't actually do what it advertises, or is so situational that it probably won't ever come up. For a niche build, this option may be worth it, but in general you should get something better. Good - A solid and effective choice the bread-and-butter of a good Magus, although it could be build-specific or somewhat situational.If an option isn't listed, it's probably yellow. ![]()
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